Monday, August 10, 2015

Throwing my hat into the ring again -- Tournament #4 Sandasaurus Rex and Husker Giant

I joined the tournament again, this time on Wednesday or Thursday. I decided not to repeat a mistake I made with one of my accounts last time, where I earned over 500 trophies on the Friday before the tournament ended and didn't check my rank until it was all over. That time, #2 had somehow earned more than 500 trophies in less than 24 hours, which is, of course, within the realm of possibility. So let that be a lesson!

This time, I earned over 700 trophies with #2 only at 100 or so. But soon #2 surged to 700, so I had to play pretty hard and now I'm at over 2600. If #2 stays at 700, I can maybe take a break, but I still have to be ever vigilant!

Meanwhile, it'll be nice to get Sandasaurus Rex, a decent Black Card, though I don't have a decent Sandy Lands Deck yet, so I won't be able to use it yet. I had a very nice Sandy Lands deck before my whole Google Play fiasco where I was switching between accounts on my phone and had one account overwritten by the other. D3 still hadn't gotten back to me yet on this, which makes me sad.

Don't forget, my hero cards are intentionally low, at 2 or 3, to keep the cost of Deck Wars matches at just 1 heart. This way I can maximise on the number of trophies earned, even if each match I earn only 4 trophies for the low-level opponents plus another 4 trophies for the streak. Meanwhile, I can't mine for cards using the quests because I need to keep my heroes at a low level and quests would give me XP and increase my hero levels.

Wednesday, August 5, 2015

A good reason to play F&C levels -- Subliminal Strength

Holy crap, somebody just posted this on the Card Wars Facebook Page -- Subliminal Strength! Supposedly obtained from one of the last Quests in the Fionna and Cake expansion. No, I haven't gotten it yet, but it sure would be nice! Most creatures are rarity 3 or lower, so this would take care of most of them.

Cheaters on the global tournament board

If you've been playing in the Tournament, you'll notice that the global leader board always has these two players -- "Master Manme" and "Dax". "Dax" used to be called "AZ1ZONK". But I'm pretty sure both of them are cheaters. After only 3.5 days in the tournament they've racked up about 9K trophies each. How is this possible? Look at "Master Manme" -- 1178 wars won, averaging about 7.7 trophies per win, at a rate of 14 matches per hour. Never mind that hearts regenerate at only 1 per fifteen minutes, or 4 per hour. "Dax" played 1274+924=2198 matches, at a rate of 26 matches per hour.

Yes, I know there are ways to hack this game, but that really defeats the purpose and takes all the fun out of it. It's much more fun to beat the game within the parameters of the game itself. That's the real accomplishment. Never mind the cheaters.

Monday, August 3, 2015

Finding weak opponents on the Tournament

When you have a weak, low-level deck like mine, you need to be selective when choosing opponents in the Deck Wars Tournament. Don't forget, my heroes are intentionally set at a low level (3 and under) so that it costs only 1 heart to play each match. So I fight only Finn and Jake. Why those two? Because other heroes are available only through playing quests or from the Algebraic chest. Either way, heroes that aren't Finn or Jake usually indicate a player who has worked on building his or her deck, and we want to avoid those kinds of players. In fact, is usually preferable to play against Finn instead of Jake, as Jake has a Floop to give +3 Attack to all Corn Field creatures.

Secondly, we want to look at the landscapes. Usually, this is the best landscape -- Corn Field, Corn Field, Corn Field, Useless Swamp (CCCU).
This is usually the best landscape because it is the default landscape, as the deck you initially start with has a bunch of Corn Field cards and some Useless Swamp cards. This deck is also good to fight against because it usually indicates the opponent hasn't added any Blue Plains cards yet, possibly because they haven't fought beyond Quests 3, 5, 6, which drop Heavenly Gazers. But there is no guarantee, because your opponent might have some fancy Useless Swamp cards, like Tree of Underneath.

In my experience, this is the next best landscape -- Corn Field, Corn Field, Useless Swamp, Blue Plains (CCUB).
This usually indicates an opponent who might have added some Heavenly Gazers or Cool Dogs to the deck, which are usually from earlier quests.

The next best landscape is kind of iffy -- Corn Field, Corn Field, Corn Field, Blue Plains (CCCB).
This indicates someone who has intentionally removed Useless Swamp cards and added Blue Plains cards. This indicates some planning, so possibly a more advanced player. You might see someone with Cool Dogs, Woadic Time Walkers, Ancient Scholars, and Axeys.

Watch out for this landscape -- Corn Field, Corn Field, Corn Field, Corn Field (CCCC).
This is the kind of deck that I use and indicates that someone who has done some planning and is trying to avoid forced empty lanes where you have a landscape but no card to place on it.

Also watch out for these.
Basically, anything that is Sandy Lands or Nice Lands, because that indicates someone who has played advanced Quest levels to get some chest drops. Nice Lands chest drops start at Quest 10 with Princess Bubblegum, and Sandy Lands chest drops start at Quest 13 with Flame Princess.

Here's a good place to find out which cards can be dropped in each Quest: http://cardwars.wikia.com/wiki/Quests

Sunday, August 2, 2015

New Redemption Codes!

Someone posted some new codes on the Facebook page for Card Wars. I've verified them and added them to the Card Wars Wikia Page.

NICE ONE

COOLDUDE

Don't forget the ALL CAPS and the space. You must enter the code EXACTLY.

Tournament #3 Eye Guy and Dr. Death


Another tournament, another couple of great cards. I don't have a good Useless Swamp deck, but these two cards are decent.

Eye Guy is a decent strength card, but the real bonus is the floop, dealing 3 damage to the hero for every other card that was flooped. This is more useful later in the game, or when you have more magic points. You can floop a bunch of creatures with low floop cost, replace those creatures with a bunch more and floop them, and the finally floop this card. This card is paired well with Timmy Magic eyes from the previous tournament, as Timmy Magic Eyes reduces the floop cost.

Dr. Death is a great card because of its 52 attack. Make sure to place it on an empty lane, as it is susceptible to Cerebral Bloodstorm.

Adventure Calendar is back!

Finally, another update, and we have the return of the Adventure Calendar! The previous update removed this feature. It's kind of nice. Run the app everyday and you get a prize each time. Coins are pretty much worthless. Hearts are useful for storing up until the next Tournament. But the gems are highly coveted. And if you log in for 25 days out of the full month (it goes by the calendar month), you also get a gold card. In my experience, it's usually not a great one. I've gotten a worthless Gold Ethan All-fire this way. But anyway, nice to see this is back.